For every creature an opponent controls dies, you get to pay one generic mana to make a 1/1 Spirit token
Able to tap for two mana, Ancient Tomb is capable of accelerating your curve an entire turn for the cost of two life per activation
This is a fantastic set-up for unexpected plays and even combo breaks, although Tinybones will definitely quickly turn into a removal bait
Its cool, for sure, but its not as exciting as many others on this list
Effects that modify the creature's power and/or toughness, such as the effect of Wing It, will apply to the creature no matter when they started to take effect
The main drawback to this deck, from a beginners standpoint, is the high mana value on Atarka