Below, well list every Leader card released from OP01 through OP14 , plus the Extra Boosters (EB01, EB02) and Premium Booster (PRB01), with each Leaders name, card code, and a brief note on its competitive impact and collectability
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
in short, draw power and card search
Thoughtseize Hand disruption and forced discard doesnt get more efficient than Thoughtseize
Voltron decks often don't play many creatures and are instead focused on stacking up your commander with boosts
If youre only interested in using this Shanks Character card in a game of One Piece, there are cheaper alternatives available