It's a lot like the comparison between Wound Reflection and Warlock Class: Would you rather have the immediate effect on a card that does little else, or the card that requires more mana investment but gives you other utility on the way
Fortunately, the plane of Tarkir offers a few built-in solutions to this problem
Red Shanks 1xOP09-001 4xOP01-006 2xOP01-013 4xST15-002 4xOP08-118 3xOP09-002 3xOP09-004 2xOP09-005 4xOP09-008 4xOP09-009 4xOP09-011 4xOP09-013 4xOP09-014 4xOP09-015 1xOP09-118 3xOP01-029 Red Shanks is a solid contender in OP09 meta, keeping up with the top meta decks like Blue Doflamingo
The Incredible Hulk leaves the battlefield before that ability resolves, and you won't put three +1/+1 counters on him
A: Red = aggression (Red mana), Green = control/ramp (Green mana), Blue = tempo removal (Blue mana), Purple = resource acceleration (similar to Blue ramp), Black = removal at a cost (Black mana), Yellow = utility/healing (White mana)
18 Plains 4 Caretaker's Talent 4 Carrot Cake 4 Enduring Innocence 4 Fountainport 4 Get Lost 4 Lay Down Arms 1 Overlord of the Mistmoors 2 Soul Partition 4 Beza, the Bounding Spring 3 Sunken Citadel 2 Archangel Elspeth 4 Sunfall 2 Virtue of Loyalty 2 Boon-Bringer Valkyrie 3 Elspeth's Smite 2 Exorcise 3 Rest in Peace 2 Split Up 1 Temporary Lockdown 2 Authority of the Consuls To put Foundations 's impact into perspective, let's analyze six powerful decks that take full advantage of the powerful tools introduced in Foundations