Toss in two abilities that probably won't be relevant in every match but can be game-winning in the right situation, and Angel of Grace has the look of a card that will see plenty of play in Standard
Higher-end foil pulls and alternate versions that elevate pack-opening excitement
Notably, cards with replicate kind of act like storm spells in the sense that you create copies of them based on the number of times you pay their cost, as is the case with Lose Focus or Gigadrowse
Superfriends decks can also use this too as another repeatable way to ultimate Planeswalkers early
This is certainly interesting, especially for a low-to-the-ground weenie deck, but Im a little confused as to why this doesnt have a 1/3 or 1/4 stat line
Cards like Grafdiggers Cage can prevent popular graveyard strategies like Underworld Breach, and cards like Sorcerous Spyglass can be used to shut down popular abilities that are used for combos