The other gearhulks are cool as well, but with niche applications
Thanks to its ability to draw a card the same turn it enters the battlefield as well as protect itself the following turn due to phasing out, Kaito is almost a surefire way to draw two cards for three CMC (converted mana cost)
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I feel like Ill only get maximum one card theft off with this card, and that burns
This can result in Permanents being flung in and out of play, making the game dynamic and possibly unpredictable