If you deal more damage than needed to destroy your target, you can also destroy an artifact or remove an enchantment an opponent controls with a mana value equal to or less than the extra damage
Preventing a variety of creatures from blocking is a cute tack-on, but what you want to be doing shortly after you cast a huge card is stabilizing, not immediately start racing
Illustrated by Wizard of Barge Not Legal This version of this card has a non-standard Magic back
This card, unlike other cards that rely on chance, has to be flipped as per their rulings
Being an Azorius or Esper deck also means that Affinity will have access to top-tier interaction, the lack of which is the number one reason most fun-looking decks like this fail
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