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That's why Upheaval is such a bomb: there are virtually no ways to deal with it, and once it is cast you can end up with two to three creatures plus a land on the board while your opponent literally has nothing, and has a hand full of sixteen cards they need to discard down to seven
Despite being one-third of the legendary Three Blue Cards that did the non-artifact portion of the work, in the power nine
Shorikai, Genesis Engine is such a winner in terms of concept alone, but thankfully for us it's also a powerhouse of a card: this is an ultra-reliable value engine sitting in our command zone, drawing us cards, filling our graveyard for reanimation, making pilots to crew our vehicles, all while not being a creature unless we want it to be so it's exceptionally hard for opponents to remove it
This is why Dreamscape Artist or Incarnation Technique are handy, as we can dump expensive things like a Spawning Kraken or Thryx, the Sudden Storm , and then grab it out of the graveyard with a Return from Extinction , Stitch Together , Extract from Darkness , or Dead Return
While blue mainly uses single use card draw spells to keep the gas flowing, green relies heavily on creatures to provide the same benefit