theyre all on theme, they all do a thing
The first few cycles of gods in Magic all had indestructible, but Wizards has experimented with different forms of protection on different cycles of gods
In Sultai colors with Green ramp, this is not a big deal to hit, and you draw a card for each thing destroyed to refill your hand like Decree of Pain
In a given set, if a specific combo is too reliable and easy to pull off, then it becomes a problem in that limited format and potentially the constructed competitive format
You can't just weave these into any of our products, but when you're doing these one-off cards and you're trying to build a Chun-Li that's gonna go on to live a wonderful life in Commander decks where people are pulling through all of Magic, it just unlocks all of that. Heggen says that Commander is the primary lens through which [were] viewing these, but that theres no arbitrary threshold they have to hit in terms of viability or popularity in the format
There will be plenty of games where players at the helm of Scions & Spellcraft will be using Krile to get multiple cracks with Papalymo