While it was a tight contest, we went with Grave Danger purely because it helps teach some important strategies that are fun to play with, and it never truly feels out of the fight thanks to its reanimation theme
Just keep in mind that while in theory, foil mythics and rares add to the expected value of the set, your odds of actually opening a valuable foil in any specific box is pretty low, since they are quite rare
The MID version offers players a solid UW planeswalker that isnt too overpowered but still contains the flavor of what Teferi does
Keep in mind that deckbuilding checklists are general guidelines to help improve your deck, not strict rules that must be adhered to 100%
Lets now contrast the experience I am seeking with the experience of someone looking to jam games at Mid Power on the PlayEDH Discord server
Get Lost not only got the greatest name for a removal spell ever, it also gets the job done really well