Closely followed by the Vivid and Thriving lands
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And then there's Ognis, which I had less-than-nice things to say about last year
Although it works as a two-player game, I recommend as many players as you can get because the fun is in watching players get eliminated one by one
In a format where the vast majority of threats are 2-mana-or-less creatures in very low curve decks, ramping the opponent feels like such a bad beat
You ignore the timing restrictions normally placed on sorceries, which is cool, but this feels like a very underwhelming ability