Currently this card is sitting at $10, but it may be a good time to pick him up as he has a chance to get into many different formats with this powerful ability
Bloodthirsty Conqueror Bloodtithe Collector Crossway Troublemakers Driver of the Dead Elenda, Saint of Dusk Gatekeeper of Malakir High-Society Hunter Highborn Vampire Immersturm Predator Kalastria Highborn Marauding Blight-Priest Nullpriest of Oblivion Pulse Tracker Sanguine Syphoner Stromkirk Bloodthief Vampire Gourmand Vampire Interloper Vampire Neonate Vampire Nighthawk Vampire Soulcaller Vampire Spawn Vengeful Bloodwitch
These are niche but useful lands for the most part, with Mystic Sanctuary being the most powerful
Without ramp, you'll likely be left in the dust
Commando Raid Rarity: Uncommon TYPE: Instant SUBTYPE: - CMC: 3 Mana cost: USD: $0.12 EUR: 0.14 TIX: 0.06 EDHREC RANK: 26855 Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Complicate Rarity: Uncommon TYPE: Instant SUBTYPE: - CMC: 3 Mana cost: USD: $0.38 EUR: 0.48 TIX: 0.04 EDHREC RANK: 13198 Counter target spell unless its controller pays
I was leading the design for Zendikar Rising (Zendikar has a soft spot in my heart) and Strixhaven (it was a set based on a mechanical idea I'd pitched), so I tagged Ethan to lead the vision design for Kaldheim