Okiba Reckoner Raid / Nezumi Road Captain Okiba Reckoner Raid sinks its fang in players in Pauper and Pauper Cubes, giving black decks a powerful 1-mana play to affect the board early while squeezing out some direct damage to finish the game off
It also has a big emphasis on healing characters through actions and abilities, lots of support characters, a few singers, and a little bit of bounce synergy too
I want to try and go as low to the ground and as big as possible and scale from there, as its much easier to save time adjusting from those points on the scale, especially from the knowledge you gain about what is and isnt possible in the format
Without the ability to build around and perfectly utilize it, this version of Emet-Selch is just far too weak to make much of an impact
Youre not going to get a better ramp option in white, and it even draws you two Plains to kick things off
The same thing can even happen with boxes