At common, we only included a handful of typal cards, and they all had a threshold of one, meaning that to optimize them, you only had to have one creature of that type on the battlefield

Creatures (22) 1 Nissa, Vastwood Seer 1 Kalitas, Traitor of Ghet 4 Reality Smasher 4 Sylvan Advocate 4 Thought-Knot Seer 4 Deathcap Cultivator 4 Tireless Tracker Lands (25) Spells (13) Creatures (24) 4 Knight of the White Orchid 4 Eldrazi Displacer 4 Reality Smasher 4 Thought-Knot Seer 4 Hedron Crawler 4 Archangel Avacyn Planeswalkers (2) Lands (26) Spells (8) Creatures (28) 4 Whirler Rogue 4 Eldrazi Skyspawner 2 Ruination Guide 4 Eldrazi Mimic 4 Reality Smasher 3 Thought-Knot Seer 3 Matter Reshaper 4 Dimensional Infiltrator Lands (25) Spells (7) Creatures (27) 3 Pia and Kiran Nalaar 4 Hangarback Walker 4 Thopter Engineer 4 Vile Aggregate 1 Eldrazi Obligator 4 Reality Smasher 3 Thought-Knot Seer 4 Hedron Crawler Planeswalkers (4) Lands (25) Spells (5) These decks were all kind of normal and didnt particularly excite me

During Shadows over Innistrad design, we experimented with some different wordings for "Put the top X cards of a library into a graveyard" to see if we could find a word that people intuited the same way they did for "dies." "Dies" was something that many people would react to without blinkingbecause it was how they referred to it already
Dragonlords Prerogative There arent a ton of decks that are excited to run Dragonlord's Prerogative, but one card for four cards is hard to argue with
This build leaned a little more to the red side within the colors
Ambush Commander will transform your forest lands into 1/1 green Elf creatures that you can still tap for mana