One perhaps-not-so-obvious aspect of Profound Journey and its rebound ability is that, on the rebound, you can return something that may have died after you cast Profound Journey the first time
Second, it can make a silly number of tokens, and use them to either swarm opponents or clear problematic opposing creatures
Just stick like 25 basics and the rest can be color-specific special lands and utility lands
Both are payoffs, adding to the slow damage that [[Doctor Doom, King of Latveria]] already does
Pick what you love and let the adventure begin
And then the rest of the deck is UB Spellslinger stuff, weve got classic draw support from Archmage Emeritus or a Stinging Study, tutors with Dark Petition, removal and draw with Decree of Pain, and so on