It's a 2-cost instant that can give all stuff -1/-1 (unlikely here), destroy an enchantment (possible), or save your team (probable)
It isnt super exciting at eight mana, but Ive seen Zetalpa, Primal Dawn end enough casual EDH games to respect giant beat sticks like this
In other words, this set was very much trying to establish how different colors interact with artifacts, resulting in plenty of strange designs, like a red counterspell in Artifact Blast or repeatable artifact removal in black on Gate to Phyrexia
Its kind of crazy
My main quarrel with this card is that it seems too difficult to actually play the cards you steal
Rulebook Cards You can find creatures with art inspired by early Monster Manual art in the rulebook treatment: 51 Adventures in the Forgotten Realms cards appear with this treatment: 16 commons, 18 uncommons, 15 rares, and 2 mythic rares