Two-Color Gearhulks These are all nice additions in decks that can cast them, but theyre somewhat worse than the original gearhulks just because of the colored restrictions
There is no default correct play, you always have to think what works better for you under given circumstances
You may choose only a nonland permanent that's already on the battlefield
Some players dont like to play against mono-blue and pressure you extra hard because they think youll ruin their fun with a slew of countermagic (which you might be planning to do)
If you think theres a card Im really sleeping on or one Ive overrated, pop on by and join the more than 6,000 friends willing to engage on this and a host of other topics
While its more vulnerable to removal than Bitterblossom, its also much more accessible, through both reanimation and tutor effects