Even better, both packs come with their very own holographic card - meaning a Big Bad Boss-style beast for the both of you to deploy
We also have a comprehensive breakdown of all Jund lands in Magic, if you're working on your mana base
This was important because the first skirmish card you played started the skirmish sub-game, but we wanted later cards to be relevant to encourage you to want to play a bunch of skirmish cards in your deck
Because Shadowmoor was THE HYBRID SET, where half of the cards were hybrid, and that meant we wanted most of the high-profile cardsespecially most of the legendary creaturesto be hybrid
The combination of always being able to attack (because of the pump ability) and repeatedly shooting down small creatures (with the 1/1 ability) can essentially lock decks full of little creatures out of the game once it gets going
P/T Set Number 185 Language Franais Legal Formats Commander, Legacy, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Modern, Pauper, Pioneer, Standard, Timeless Rulings (6/6/2025) Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters