The Magic version is also a fairly interesting card, although you'll need to figure out a way of keeping it supplied with energy
Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 " The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions
[II] Zantetsuken This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." [III] Hall of Sorrow Draw two cards
The original field layout is used, with no Extra Monster Zones nor Pendulum Zones
Normally, planeswalkers are a tough sell in Commander, since theyre quite easy to remove, but as lands, you can tick them up every turn without fear
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