Final Fantasy was the games bestselling set to date, and we wouldnt be seeing them ramp up production on more crossovers if they were a liability
It Fogs the board and also creates a metric ton of 2/1 flying Inkling creature tokens, which seems to serve as a subtheme of this deck
For instance, Final Fantasy 7s remake trilogy has been running alongside the development of this Magic set, so is its Commander precon telling the story of the original or its reality-bending reimagining
I have this card on third place in my own list, as I believe it is just topped by Murktide Regent and another blue card that we will encounter later down the line
That said, theres 15 cards in a pack, and players sometimes do Draft collectors packs, so theres nothing really stopping you from doing it
Commander: Access to the largest card pool, including Reserved List originals Games typically last longer, making reliability more important than explosive speed Higher starting life total (40) makes life payments less painful The multiplayer nature makes Battlebond Lands a premium option Modern: Fetch/Shock synergy defines optimal mana bases Triomes provide three-color fixing with cycling flexibility Fast Lands excel in aggressive strategies Original Duals are banned Standard: Limited to recent sets, rotating card pool Currently includes Slow Lands and Pathways Triomes rotate in and out based on the current sets Budget-friendly due to higher availability Color Requirements and Mana Base Composition The number of colors in your deck determines how many dual lands you need and which types perform best