Upon entering the battlefield, all creatures gain +1/0 and Haste until the end of turn
And in a format where instant removal is at its worst, you have the power to simply end games on the spot with the four mana combo of Blitzball Shot into post-combat Self-Destruct
On the one hand, I have to be honest: in terms of overall looks and design, getting back to Magic has strongly reminded me of how well-designed the cards of the Lord of the Rings living card game are
Your non-green enchantment all-stars are all here: Sigil of the Empty ThroneSigil of the Empty Throne Doomwake GiantDoomwake Giant Archetype of ImaginationArchetype of Imagination There are also several fantastic new cards: Fear of Sleep ParalysisFear of Sleep Paralysis Ancient CellarspawnAncient Cellarspawn Metamorphosis FanaticMetamorphosis Fanatic And dont forget the excellent reprints: InkshieldInkshield Hall of Heliods GenerosityHall of Heliods Generosity Extravagant ReplicationExtravagant Replication Here's my full review of the deck
You even benefit when your opponents attack each other, an intriguing concept in a color pair with goad cards like Disrupt Decorum and Taunt from the Rampart
Rule 0 Violation Check Outside of the Ancient Copper Dragon/Hellkite Charger combo, I cant see this deck causing too much trouble