This should be the last action you take, as attacking your opponent immediately ends your turn after the attack resolution
STAYING ALIVE Of course, being such an aggressive deck, you need to also consider ways to keep yourself in the game
1 2 "Everything Geek Podcast LIVE Show 7th February 2015"
Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn
It sounds like it produces an infinite loop on its own, but being a replacement effect prevents this from looping on itself
Catch: The default configuration is aggressive