The legend rule basically states that you cannot control more than one copy of a given legendary at any time
1-4 cards of rarity Rare of higher
But there's also parts of that Venn diagram where it's just one or the other We wanted a game where trading card gamers would find that kind of strategic depth, and the combos, and the synergies
Description: Its powerful effects keep it in demand among players
As a rule of thumb, you won't use wheel effects just for drawing cards (decks that include wheel effects tend to have some more nefarious plans than that), but theyre nevertheless one of the most potent card draw categories in Magic
Forcing the opponent to discard an instant or sorcery removes an important damage spell, giving -2/-2 to a creature is likely to kill the majority of the creatures they field, and draining two life essentially undoes a spell's worth of damage