You are presented with a number of archetypes: Bold, Mage, Chocobos, Equipment, and more
This is an inexpensive creature, but youre not going to drop it on Turn 2, since it wont really have any value
Gameplay can look something like this: Turn 1: Forest, play Arboreal Grazer, put a Guildgate onto the battlefield Turn 2: Any land, cast vessel of volatility Turn 3: vessel of volatility, play Irencrag Feat into Deathbellow War Cray, summoning 2x Kragma Warcaller, 1x Rageblood Shaman, 1x fanatic of mogis
They don't go away as steps, phases, and turns end, and effects that add mana of any type to your mana pool can't give you energy counters
Combustible Gearhulk Full Art by Greg Opalinski - Crucible of Worlds Full Art by Chris Rahn
Barrier of Bones Black Oak of Odunos Blight Pile Carrion Wall Cemetery Gate Concealing Curtains Corpse Blockade Daretti, Ingenious Iconoclast Demon Wall Drift of the Dead Felothar the Steadfast Fire Navy Trebuchet Gibbering Barricade Hired Torturer Kheru Dreadmaw Moaning Wall Monoist Sentry Mordor Trebuchet Ogre Jailbreaker Oona's Gatewarden Returned Phalanx Slithering Shade Souls of the Faultless Super-Skrull Tree of Perdition Trestle Troll Wall of Blood Wall of Bone Wall of Corpses Wall of Distortion Wall of Limbs Wall of Putrid Flesh Wall of Shadows Wall of Souls Wall of Tombstones Wall of Vipers Xathrid Gorgon