This not only provides artifact creatures with extra value, but it allows noncreature artifacts to be used in more aggressive ways than normally possible
Despite only going in a few possible archetypes it is very powerful in them being a zero mana hard counterspell with no target restrictions, an acceptable normal cost and no associated card disadvantage for the pitch cost
Yet because they are pushed with tournament play in mind, that also means their monetary cost tends to be inflated while theyre in demand which does go against the general spirit of Commander not being a pay-to-play format
I also incorrectly believed that the Gods would maintain an "epic" premium among casual gamers similar to planeswalkers or Eldrazi titans
So, on balance, it's a really solid toolbox-y card that's backup is a draw if you need a mana dump
Best Investigate Cards in Magic: The Gathering There are some mechanics that just feel right in Magic: The Gathering