Cunning Survivor: I want to try the 'whenever you cycle' deck
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure
At the beginning of our end step, we can return to the battlefield an artifact or creature card that was put into an opponents graveyard from their library this turn
As a bonus, you get to draw a card when it dies
First, Throw lets you fling an attached Equipment off of Cap to deal damage equal to its mana value, divided however you like among up to three targets, while Catch automatically re-attaches an Equipment at the start of combat so the shield always comes home
Karn is such a value machine