Get equipped and energized with this fun mono-red combat-oriented Commander deck
There's nothing I love more than playing somebody else's cards, especially when they're easy to cast like this
Fine filler card, versatile removal that is instant but does cost a fair chunk for what will almost certainly be a one for one trade.
Most of these counters, though, really make it seem like Crystalline Giant has to be on the battlefield for at least two turns before were breaking even, and weve still got to make up for the lack of material while we were waiting as well as the decreased reliability
You also can use this as a Jump, but the flying can be cast on an opponents creature and alter the course of a significant combat between your neighbors once attackers are declared
So to make room for my additions, I mostly cut cards from outside those categories along with a few of the least-efficient or most-narrow merfolk cards