Chaos Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater
1 rulebook
Creatures:29 4 Wall of Hope 2 Angelic Wall 2 Tocatli Honor Guard 4 Wall of Omens 2 Gisela, the Broken Blade 2 Angel of Invention 1 Angel of Sanctions 3 Archangel Avacyn 2 Archangel of Thune 2 Linvala, the Preserver 2 Winged Shepherd 3 Bruna, the Fading Light Spells:9 1 Authority of the Consuls 2 The Immortal Sun 2 Cast Out 2 Rout 2 Overwhelming Splendor Lands:22 2 Evolving Wilds 8 Plains 4 Urzas Mine 4 Urzas Power Plant 4 Urzas Tower Sideboard:15 2 Angelic Wall 1 Gisela, the Broken Blade 1 Linvala, the Preserver 1 Bruna, the Fading Light 1 Authority of the Consuls 2 Demystify 2 Searing Light 1 Ashes of the Abhorrent 1 Dazzling Reflection 1 Cast Out 2 Rout For fun I did play a version of this deck with a couple of Approach of the Second Sun slotted in
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Then, over the course of four turns, youll get the full version, and thats when you get to attack and still make the land tokens
Everything that Bloodthirsty Adversary does is good, but everything that Intrepid Adversary does is exactly what white aggressive decks would be doing at that stage of the game anyway