It is also a complete package with discard built in on the last ability
They can be fine in small doses, especially if they gain a lot of life, but they dont meaningfully impact the board or advance you game plan
For example, in Rise of the Floodborn we dug deeper into the mystery of the Ink Flood that caused glimers to take on dramatic differences in apperances from their Storyborn counterparts
Overall kind of 'fair' for burn, but Red Prowess decks mostly do everything on their turn anyway
But Ghired doesn't want to do that, and you don't have to, either
The Silumgar is a feature in a U/B control shell, and from Commander to Standard, your casual decks can use it