Being played mostly in UW Control and some sideboards, the card never really picked up that much of an archetype enabler, unlike in Legacy in which its the go-to card in combination with Ancient Tomb against Brainstorm and Lions Eye Diamond strategies
Its five mana for five mana, which makes it mana-neutral, and offers premiere fixing for five-color EDH decks
Doubling every token you create quickly turns modest plays into overwhelming board states, while flying and lifelink stabilize you as the engine comes online
Skullclamp Anyone who thinks that Skullclamp should be legal in Modern has never played with Skullclamp
I have been thinking a lot recently about what it means to be a Commander player
Sunday, May 12, 2019 WAR Bant Proliferate There is enough Proliferate in this deck for all of Magic history