The card game industry tends to shift a lot, but some restrictions stay the same from when they were implemented
cant activate it without delaying drawing Warden till turn 5 (might as well Blackmail Kolaghans Command actually) My turn 3: Make Warden a warrior, attack with 3/3 (12 life) Opponent turn 4: Cast, and make Warden a 3/3, dont attack My turn 4: Make Warden a lifelinking spirit, dont attack Opponent turn 5: make Warden a lifelinking spirit, attack (15 life) My turn 5: Make an 8/8 Actually, wait, 15 life is less than 19 life
Vazi is halfway between a group hug and group slug deck, helping your opponents cast spells, but ideally, being built so you can punish your opponent at the same time
Steel Seraph has evasion, can come down early, and has lifelink
Marsh Flitter
There are no new combos except the three Meld options, but there are plenty of new combo enablers that could really quicken things up for you, if you've already been looking for such opportunities