The front side of this Commander is fine, it generates mana for noncreature spells, but the backside is where the main strategy reveals itself
A good chunk of these cards were basic lands, usually 30, with around 25 common cards, some uncommons, and rares mixed in between
Vincents Limit Break Rating: 1/10 These spells have a tendency to hit or miss depending on how the numbers line up
The cards text box is just ridiculous: it combines Exploration and Crucible of Worlds, two cards that players are happy to pay full price for, on a single body with no mana cost markup
This card can win games, and even if it doesn't, it's at least a big swing
Sidequest: Raise a Chocobo / Black Chocobo Rating: 5/10 The opportunity cost of Sidequest: Raise a Chocobo is extremely low, since you get a 2/2 for 2 mana right off the bat