Enduring Enchantments is bringing back a Theros-themed deck all about Enchantments and Enchantment creatures
The slow fetch lands (yes, they exist, no, theyre not the same) While Mirage brought us the original fetch lands, the problem is they enter the battlefield tapped, making them too slow for most competitive formats
Absolute Virtue Choco, Seeker of Paradise Cid, Timeless Artificer Edgar, King of Figaro Emet-Selch, Unsundered Gogo, Master of Mimicry Golbez, Crystal Collector Hades, Sorcerer of Eld Hope Estheim Ignis Scientia Jill, Shiva's Dominant Kefka, Court Mage Kefka, Ruler of Ruin Locke Cole Matoya, Archon Elder Noctis, Prince of Lucis Omega, Heartless Evolution Quistis Trepe Sephiroth, Planet's Heir Shantotto, Tactician Magician Shiva, Warden of Ice Sin, Spira's Punishment Tellah, Great Sage The Emperor of Palamecia The Lord Master of Hell The Lunar Whale The Prima Vista The Wandering Minstrel The Water Crystal Tidus, Blitzball Star Ultimecia, Omnipotent Ultimecia, Temporal Threat Ultimecia, Time Sorceress Ultros, Obnoxious Octopus Vivi Ornitier Xande, Dark Mage Y'shtola Rhul
Table of Contents show What Are the Best (Affordable) Cards in MTG
This, in my opinion, is the best Commander product to date, just because of all of the great reprints in it
Either way, a 1-mana protection spell is totally acceptable, and with split second to boot, its hard not to think about jamming this in any deck that wants to win with green creatures that might face targeted removal