During this era, we also started creating "synergy packages." These were planned to be groups of thematic cards that would all play well together
Karmic Guide is a 2 power creature that when it enters you may return a creature card from your graveyard to the battlefield, allowing you to bring back any creature you want
Instead of seeking the aggro or control role based on the matchup they find themselves in, good midrange decks pivot between aggro and control based on the cards they drew or the cards their opponent drew or the turn of the game they are currently in
On the other hand, legends in the main set can be designs built around the character independently of other cards to spark new archetypes of decks
Welcoming Vampire In addition to being a great source of card draw, [c]Welcoming Vampire[/c] has decent stats for its cost
Finally, the automatic probabilities analysis is the easiest for me to read