While the most obvious question we could ask is, Is there a Commander deck here? the question I set out to answer was, What does Energy do that will contribute to a winning strategy? Its easy to see Energy as more of a Rube Goldberg machine than an effective resource, and so I set out with the intention of doing just that
The doubled damage isn't dealt by Trance Kuja unless it was the original source of damage
Its likely that your seven-drop is going to take on a significant percentage of the weight of the card value of those lands
I would include a 3-2-2 line of Vanillite, Vanillite, and Vanilluxe in a water type deck that includes other spread damage type Pokemon as well as trainer cards that will allow you to get a lot of energy cards into your hand
The complete set of Legendary Duelists is 51 cards: 27 Commons, 10 Rares, 7 Super Rares, and 7 Ultra Rares
You can change these thresholds by altering the decimal values in the Conditional Formatting rules