We want it to exist because it adds interesting elements to gameplay, but experience has shown us that land destruction-themed decks piss off the majority of our players
In most competitive decks, Trainer cards are what make everything work
Alternatively you could also be trying to generate mana by using rituals, Seething Song, and cards that discount costs to generate a lot of mana to put into a big X spell like Fireball
Then the latter five-drop 4/3 rare also has our Allies arriving giving the team indestructible for the turn, also good in tons of places, and if you have a flash engine this keeps you alive when foes swing at you or sweep too
Combined with Ashnod's Altar and either an enters or dies trigger like Blood Artist, you get a game winning combo
Card list: Mewtwo ex (x2) Ralts (x2) Kirlia (x2) Gardevoir (x2) Potion (x2) Giovanni (x2) X Speed (x2) Poke Ball (x2) Professor's Research (x2) Sabrina (x2) How to beat: Take the early game advantage The biggest disadvantage of this deck is that it takes time to set up