Each of them was basically just a bonus land, as a 0 cost artifact
Plus, any land or bird that triggers something when it enters now triggers it an extra time
Were going to be removing these seven cards from the deck, either because they dont do enough on their own, are off-theme, or just because we can simply find something with a little more kick to it without breaking the bank, of course: Strength Bobblehead Vault 87: Forced Evolution Harmonize Farseek Young Deathclaws Recon Craft Theta Evolving Wilds Terramorphic Expanse Now, what do we add in
The Wise Mothman Infinitely flickering The Wise Mothman enables an alternative wincon since your opponents will mill out and it provides an interesting intersection of mill and combat damage to let decks pursue two win conditions
Thinking of an idea and trying to translate it to Magic is rarely going to feel more organic than something that starts with Magic and its gameplay already in mind
Cards like Glimpse of Nature, The Great Henge, and Beast Whisperer reward casting creatures with card draw, and they often see play alongside mana acceleration