And since getting Urza, Planeswalker in play requires a huge resource commitment, his abilities do not hold back
Barren Moor Blasted Landscape Bountiful Landscape Canyon Slough Capital City Coastal Peak Contaminated Landscape Deceptive Landscape Desert of the Fervent Desert of the Glorified Desert of the Indomitable Desert of the Mindful Desert of the True Drifting Meadow Festering Thicket Fetid Pools Foreboding Landscape Forgotten Cave Glittering Massif Indatha Triome Irrigated Farmland Jetmir's Garden Ketria Triome Lonely Sandbar Night Market Perilous Landscape Polluted Mire Raffine's Tower Rain-Slicked Copse Raugrin Triome Remote Isle Savai Triome Scattered Groves Secluded Steppe Seething Landscape Shattered Landscape Sheltered Thicket Sheltering Landscape Slippery Karst Smoldering Crater Spara's Headquarters Tranquil Landscape Tranquil Thicket Twisted Landscape Umbral Expanse Xander's Lounge Zagoth Triome Ziatora's Proving Ground

Magic: The Gathering Magic: The Gathering (colloquially known as Magic or MTG ) is a collectible, tabletop, and digital collectible card game created by Richard Garfield
Ive personally tested it in Boros Energy, splashing black for Sephiroth and some Thoughtseizes, mainly because of how combo-heavy the current meta is
The fact that it puts counters on each Wraith (which includes all our Shapeshifters) means that it will scale into something that goes wide with some panache
It can become whatever you need whenever you need it