This includes the types of cards, the format it's designed for, as well as what the average mana cost of your deck is
Sagas being a great way to represent storytelling within Magic: The Gathering and food tokens being extra useful for Bargain cards
Also, we recommend something like Asceticism, which is a five-mana enchantment that stops your creatures from being targeted by spells or abilities, and lets you pay some mana to regenerate a creature if its going to die
You would play a turn five Undo, and win the game
This card is a Commander classic, as it lets you draw a card whenever any player not just you plays an instant or sorcery
And while I'm actively neglecting to hype the coolness of their Archenemy schemes, I want to state that I really like Archenemy