Finks is more playable as there are less good three drops than five drops that you want in most cubes
This is how you'll activate Marrow-Gnawer's ability most of the time, as well as for a lot of the instant spells that draw you cards at the cost of sacrificing a creature
Islands 7
After all, it did take over a decade before we got a truly viable gates strategy in the format
Saving your creatures from the horrors of combat works well when those creatures have attack triggers, like Combat Celebrant or Overlord of the Hauntwoods, so that you reap all the rewards without risking them in combat
Turntimber Ranger, Hagra Diabolist, Sea Gate Loremaster, Agadeem Occultist, General Tazri: All of these are experiencing some level of buyout, and could have more of that happen soon