As usual, we're looking at ambiguously powerful or fun cards for Commander, and they must be brand-new to Magic --so no reprints on this list
Zurgo and Ojutai also lets you bounce a Dragon upon dealing damage, which has a number of applications
END STEP We hope this upgrade guide and review has helped you with your Scions and Spellcraft journey
With constant small threats on the battlefield, players using this strategy can usually win with chip damage, as most opponents will struggle to keep up with all the reanimated creatures by the mid-late game
I can likely get rid of half my tokens, if not more, and downsizing my token box is definitely something I should spend more time on
Heck, in the right metagames, you could totally run this bad boy maindeck, disrupting: Emrakul, the Aeons Torn in a Nahiri, the Harbinger deck Lightning Storm in an Ad Nauseam / Angels Grace deck Valakut, the Molten Pinnacle in a Scapeshift deck with even just a little time Its probably not a major change to the format or anything, but I generally like that it promotes one of the fringe strategies, giving them another tool for fighting against unfair decks