We even had to make sure that we had frames for token battles (which don't exist as printed objects in paper but can be created)
What happens in the above scenario is that the only trigger that matters in practice (and therefore the only one you need to worry about paying for) is the first one youll resolve
GRAND LARCENY
Much later, regeneration and "landwalk" (e.g
Sure, it only gives you red mana that you have to spend by the end of your turn, but if that means you can start chaining spells on turn 4 instead of turn 5, youll usually be very happy with that tradeoff
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding