Its a no-frills, data-driven approach to pack simulation that gets straight to the point, showing you the potential results of a big investment without any of the cost
This attachment to a human character adds depth to its role, as players guide Nebby through its journey of evolution, ultimately choosing between becoming Solgaleo or Lunala depending on the version of the game being played
For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities
Definitely a lot of potential here
I can see it being okay in some duels some of the time, but how will this stay on a multiplayer field
This rule exists to force an element of variation into your attraction deck