Confusion has three characteristics: Requires a coin flip when using an attack (if it fails, it takes 30 damage) Can retreat Does not heal naturally The major difference from the similar Paralyzed condition is that there is a possibility that you can use an attack. In other words, if the attack coin flip succeeds, it's the same as being in a normal state, and you can make the opponent hesitate over whether to take that risk
Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pauper, Timeless, Vintage Alchemy, Pioneer, Standard
If they're allowed, how much can kids buy
2) Do rock-paper-scissors to decide who goes first
The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins
Passing a light test and feeling authentic is interesting as that usually gets most fakes