The combination lacks card advantage, making it crucial to win before running out of resources
The sideboard plan is similar to that of Mono-Red Phoenix: only bring in whats needed, as you dont want to dilute your game plan
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Dragonhawk, Fate's Tempest Dragonhawk, Fate's Tempest needs to be in a creature-centric deck to do real work, but it does so much if you have enough 4-power creatures (which is a lovely call back to the ferocious mechanic from this creatures plane of origin)
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Having a ton of somewhat relevant abilities is sweet, but it's still just a Hill Giant on the turn it hits the battlefield, which likely isn't enough for Historic