There are tons of ways to work around this and make it a more than viable strategy, but it still isnt as game-breaking as it was in other formats
I still needed ways to produce card advantage in this matchup because he had planeswalkers of his own and most likely a Treasure Map in his deck somewhere since it plays so well with Karn, Scion of Urza
Getting Dimir Thieves down near our $50 ultra-budget price range is tricky, mostly because the deck doesn't have any super expensive cards but has a bunch of cards worth a couple of dollars, which means it takes a ton of changes to lower the price
The nature of CCGs means that the cards in the packs are entirely random across the set rarity of each pack, which for each Lorcana booster pack is 6 common cards, 3 uncommon cards, 2 rare, super rare, or legendary cards, and 1 foil card (random rarity level)
Given this, it could stick as a $5 or even a $10 MTG card long term
Flamecache Gecko's first ability isn't a mana ability