It promotes early aggression and mid-combat trickery, which makes for an interesting alternative to all of Gruuls midrange and late-game beaters
For example, if you're making a white-blue card, it needs to feel both white and blue
Every time this card does combat damage to other players, you can choose to exile any of your nonland permanents and return them back into play, also retriggering their ETB abilities
Just like what happened with the Space-Time Smackdown and Triumphant Light sets not so long ago
It is evaluated as the most usable among the blessing/curse cards, which are basically useful even without using the blessing and curse tokens and are even better when used
Thats the way it goes sometimes, but I will say the box design might be one of my favorites in recent memory