That aside, Electro is seriously strong
While is pretty steep for a 5/3 creature, when it enters, its first chapter destroys target creature a foe controls, its second chapter is the your foe loses the game one, which is obviously awesome, and the third chapter draws you two cards and forces all players to lose two life
Death Toll (Golgari) brings the dead back to life, turning graveyard goodies into unstoppable value engines
Jaheira is an interesting addition to elf decks because they often produce many 1/1 elf tokens and you can turn them into mana dorks
It doesn't fit into a Control shell either, as the first chapter of Summon: Esper Maduin cares about permanent cards, not instants or sorceries
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