Get Out's last mode can target any creatures and/or enchantments you own, including ones controlled by other players
Adding board pressure lets you kill your opponents fast enough to make use of those resources and overwhelm them, or you can outvalue your opponents with the built-in flicker synergy
I have to say that these cards have a lot of potential, and I wont be shocked when some of them make a splash in tournaments or in Commander
2 Mind's Desire Anything You Can Imagine An absolutely brutal card in terms of sheer power, Minds Desire combines a bit of controlled chaos with free spells to help you win the game
Tazri also has an activated ability that costs a full WUBRG (one of each mana color), which grants your Ally creatures +X/+X where X is the number of colors among those creatures
This section breaks down the core deckbuilding priorities that turn a pile of Dragons into a consistent, threatening Commander strategy