at the same time, I also consider it limiting that, in order, to perform certain game actions efficiently, you should be forced into some specific colors
In this case, all five are cheap, common-rarity creatures with an ability tied to one of Tarkirs three-color clans, and another that allows you to turn mana into a color from that clan
Meteor Golems inefficient, but it makes for a great flicker/reanimate target and gives mono-black decks an out to troublesome permanents
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When it enters, creatures get -X/-X, which can wipe tokens or shrink larger threats into range
Quietus Spike [Cat deck]: One of my favorite equipment