You'll often be able to cast Hour and then immediately start rebuilding your board, while it's doubtful that you can convince any smart person to assist you with more mana than you actually need to cast Play of the Game, so chances are that board clear is all you're doing on your turn
Today, chances are there are a few shows that you absolutely lovenarratives perfectly designed for your sensibilitiesmixed in with a whole lot of stuff that you hate

Here are some other breakdowns that might help visualize whats going on: Ramp & Land Tutor: Animists Awakening, Arcane Signet, Circuitous Route, District Guide, Dungeon Map, Enter the Unknown, Expedition Map, Explore, Explore the Underdark, Gatecreeper Vine, Hour of Promise, Midnight Clock, Nine-Fingers Keene, Open the Gates, Realm Seekers, Reap and Sow, Reshape the Earth, Scare-Tiller, Sol Ring, Summer Bloom, Sylvan Scrying, Tempt with Discovery, Ulvenwald Hydra Removal: Bar the Gate, Fateful Absence, Foul Play, Gates Ablaze, Gone Missing, Path to Exile, Putrefy, Root Out Other Card Draw & Further Investigation: Chief Jim Hopper, Confront the Unknown, Eleven, the Mage, Eloise, Nephalia Sleuth, Eye of Vecna, Guild Summit, Lonis, Cryptozoologist, Max, the Daredevil, Ongoing Investigation, Survive the Night, Thorough Investigation, Ulvenwald Mysteries, Will the Wise Running Up That Hill (Playing the Deck) Strangers Things One and Two (Early Game) This deck is super casual

No one buys commander decks for the lands
Even if youre not comboing off, gaining life when an opponent loses life is a great effect to have
Another probably surprising ranking, Eldritch Evolution also has an extremely high ceiling and could end up being the best card in the set, depending on what is printed in future sets